Daily brain workout for kids: 5 puzzles, 5 minutes

One short session a day for ages 5 to 8: five puzzles from five different skills, at your child's own level, with a 7-day sticker row. Free, no account.

How it works

  1. Press Start: five puzzles come up one after another, each from a different skill
  2. Tap, type or place the answer. Right answers earn stars and set the level for next time
  3. Finish to put a sticker on today and see which skill was trickiest, then play an Extra round if there is time

What the daily workout is

The daily brain workout is one short session of five puzzles. Each puzzle comes from a different part of the kids brain games on this site: one from logic (patterns, who sits where, odd one out, door rules, truth and fib, latin squares), one from math (balance scales, number pyramids, bar model word problems, function machines and more), one from English (spelling bee or reading riddles), one from science (sorting living, non-living and materials) and one from spatial thinking and coding (robot paths, fold and punch). A session takes about five minutes, which is short enough to fit before school or after dinner, and it ends with a card that says how many stars were earned. Doing a little of every skill each day works better than a long session on one.

Which games come up, and at what level

The game for each skill is picked from the date, so everyone sees the same lineup on the same day, and it moves one game along each day. A skill with six games shows each of them once every six days, so across a week or so your child meets nearly every game. The start card lists today's five games before you begin. The level of each puzzle is your child's current level for that game's skill, read from the same progress the single games keep, so a child who is on level 4 in number pyramids gets a level 4 pyramid. Every answer in the workout counts there too: three right in a row on the first try move that skill up a level, two wrong in a row move it down. If a skill has never been played it starts at level 1.

Stars, stickers and the finish card

A right answer on the first or second try earns a star. A puzzle that needs a second try still earns the star but does not count toward moving up. After the fifth puzzle the finish card shows the stars, such as 4 of 5, and names the skill that was trickiest so you know what to practise with the single game. A wrong answer ranks above a retry, and a tie goes to the higher level. Finishing the day's own workout puts a sticker on today in the 7-day row at the top, and the number of days in a row is counted underneath. Missing a day leaves a gap in the row and starts the count again. The Extra round button gives five more puzzles from the next game in each skill. Extra rounds change levels like any other play but do not add a second sticker.

How the puzzles are made

Nothing here is a fixed question. Each of the five puzzles is made by the code of its own game from a number worked out from the date and the skill, so a puzzle can be rebuilt exactly and no two days repeat. Each game checks that every puzzle has exactly one correct answer, and its tests run over hundreds of seeds at every level. The workout adds no puzzles of its own: it picks the games, reads the levels and plays them through the same player the single games use, with the speaker button, the Try again shake, and the line that explains the answer. Pictures are drawn on the page, and a speaker button reads each question aloud with your device's own voice where the browser has one.

What it does not do

There is no timer, no ranking, no account and no ads inside the play area. Levels, stars and the sticker row are kept in this browser only, so another device or browser starts again at level 1 and clearing site data removes them. The workout is practice, not a test, and gives no school score. It is not a replacement for reading or maths at school, and it does not cover every topic. Games that need a screen to be understood run here, and the weekly puzzle pack makes a printed version of many of the same puzzles for screen-free time. A game that fails to load is skipped, so the session can have fewer than five puzzles on a very poor connection.

Frequently asked questions

How long does one workout take?

About 5 minutes for 5 puzzles. A 6 year old at a comfortable level spends roughly a minute on each. Level 5 and 6 puzzles are meant to be hard at that age and can take longer, and there is no timer.

What age is it for?

It is written for about 5 to 8. Level 1 of every game is doable by a 6 year old on day one, and the top levels are hard for a 6 or 7 year old, so a child who plays for a few weeks finds the puzzles keep up.

Why are the five games different each day?

Each skill walks through its list of games one step a day, starting from a place worked out from the skill and the date. The lineup is the same for every child on a given date, and a skill with 6 games repeats after 6 days.

Does the workout change my child's levels?

Yes. It reads the level the single game keeps, and each answer updates it: 3 right in a row on the first try go up one level, 2 wrong in a row go down one. A new skill starts at level 1. You can still pick a level by hand inside any single game.

What happens if we miss a day?

The 7-day row shows an empty circle for that day and the days-in-a-row count starts from the next finished workout. Nothing is lost: levels and stars stay as they were. You cannot go back and fill in an old day.

Is anything saved or sent?

The levels, stars, the day's progress and the sticker row are saved in this browser's local storage and nowhere else. The page counts visits like every page on this site, with no names and no answers. Clearing site data removes the progress.