Classic Klondike with Draw 1 or Draw 3. Deals are checked as winnable, there is a daily deal, unlimited undo and a hint, and the game is saved in your browser.
Solitaire (Klondike) is won by moving all 52 cards onto four foundation piles, one per suit, each built up from Ace to King. Seven columns are dealt with 1, 2, 3 up to 7 cards, and only the top card of each column is face up. The other 24 cards form the stock. In the columns you build downward in alternating colours, so a red 7 goes on a black 8. A run of face-up cards moves together, and only a King, or a run starting with a King, can go into an empty column. Moving a card off a column turns the next face-down card over. Draw 1 turns one stock card at a time onto the waste pile; Draw 3 turns three, and only the top one can be played. When the stock runs out, you can turn the waste over to redeal. Redeals are unlimited in both modes, but each one costs points. A foundation card can also come back down onto a column if that helps.
A tap or click on a card plays it at once: to its foundation if it can go there, otherwise to the only column that fits. If two columns fit, for example a red 7 and two black 8s, the card is highlighted along with its choices, and you tap the column you want. Tap the same card again to take the first choice. You can also drag a card or a run onto a column or foundation, and a quick double tap sends a card to its foundation because the first tap already does. Tap the stock to draw, and tap the empty stock to redeal. Undo takes back moves one at a time, all the way to the start of the deal; a game holds up to 5,000 moves, and after that you are asked to start a new deal. Hint highlights one move and says it in words. Auto-complete appears when no face-down cards are left and the solver finds a win from there, then plays it for you. If it finds none, the button reads Move available cards and only sends cards to the foundations. With a keyboard, press Tab to enter the board, then use the arrow keys to move between piles and up and down inside a column. Enter or Space picks up the card under the cursor, and pressing it on another pile drops it there. Escape cancels, U is Undo and H is Hint.
Points follow the usual Klondike pattern. A card from the waste to a column scores 5. A card from the waste or a column to a foundation scores 10. Turning over a face-down card scores 5, so a column card that goes to the foundation and uncovers one scores 10 plus 5, which is 15. A card taken back from a foundation to a column costs 15. Turning the waste over costs 100 points in Draw 1 and 20 in Draw 3. The score never drops below 0. Undo restores the points as well. On a win you also get a time bonus of 700,000 divided by your seconds, or nothing if you finish in under 30 seconds. A win in 300 seconds earns 2,333 bonus points. The timer starts at your first move, pauses while the tab is hidden and stops when you win. The move count includes draws. Best score, best time, win streak and a daily streak are kept in this browser.
Each deal has a number from 1 to 999,999, shown above the board, and the same number, W mark and Draw setting always give the same cards. A W after the number, as in Deal #3W, means Winnable deals only was on. Without W it is the plain shuffle of that number. With Winnable deals only on, the page shuffles with your number, then runs a depth-first search that looks at up to 12,000 positions and tries the draw rule you chose. If the search finds a complete win, that shuffle is your deal. If not, it tries the next shuffle for the same number, up to 60 times. The board then shows Winnable. This is a check of the starting position with every card visible, so a wrong move can still make a deal unwinnable, and it says nothing about how hard the win is. The search skips moves that only swap columns or take cards back from a foundation, so it can miss a win, but it never claims one that does not exist: the tests replay the solver's move list through the same rules and reach 52 cards on the foundations. If no shuffle passes, you get the plain shuffle marked Not checked. Switch the option off for fully random deals, which may be unwinnable.
The Daily button uses the date on your device, such as 2026-10-15, as the seed, so everyone with that date, the same Draw setting and the same Winnable setting gets the same cards. Your game is saved after every move for each deal, and the last 8 deals are kept. Some tips: uncover face-down cards before anything else, because every hidden card is a card you cannot plan around. Move Aces and Twos to the foundation straight away, but hold back higher cards if they are still needed as a base for a card of the other colour. Empty a column only when a King is ready to fill it. In Draw 3, think about which of the three cards you can reach, since playing the top one exposes the next. Hint searches again from the current position, so it can suggest a different line after you leave the starting plan. Four-colour suits, in Options, make spades black, hearts red, diamonds blue and clubs green, for players who find red and black hard to tell apart.
Not unless you ask for it. With Winnable deals only on, which is the default, the page searches up to 12,000 positions per shuffle and only keeps a deal when the search finds a win with every card visible. A deal marked Not checked, or any deal with the option off, may be impossible.
Draw 1 turns one stock card at a time, so every card is reachable and games are easier. Draw 3 turns three cards and only the top one can be played, so cards under it are reachable only on later passes. Both allow unlimited redeals. The redeal costs 100 points in Draw 1 and 20 in Draw 3.
Tap or click the card. If it can go to its foundation, it goes there. You can also drag it onto a foundation slot, or select it with the keyboard and press Enter on the foundation. Aces start a foundation, then each suit follows in order up to the King.
Use the Daily button: everyone with the same date, Draw setting and Winnable setting gets the same cards, for example Daily 2026-10-15 W. For a random deal, the number above the board (such as Deal #482913W) plus the Draw setting identifies the cards, but there is no box to type a number into yet.
Yes, in this browser only. Every move is saved for each deal, along with the time, and the last 8 deals are kept, so opening the same daily deal carries on where you stopped. Clearing site data removes saved games and your stats. Undo after a reload works for every move you made, up to the 5,000 moves a game can hold.
No. The game runs in your browser and nothing about your cards or moves is uploaded. Settings, stats and saved deals stay in this browser's storage. The page counts visits with Google Analytics, never your cards, moves or score.